When you attempt to disarm a creature using a weapon with the ensnaring property, you do not have disadvatnage on the roll if the target is larger than you. Not often good ideas, definitely rarely well balanced ideas, but if all you need is a prod in the right direction, there's prods a-plenty. A weapon created with this material ignores the resistances to nonmagical damage of all evil creatures and any undead, and likewise cannot be wielded by a creature of any evil alignment. Weapons and ammunition made from true ice are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. The first is the weapon's normal range in feet, and the second indicates the weapon's long range. You get +1 to hit with flails, hitting with an opportunity attacks causes the target to make a STR save (DC = 8 + proficiency + STR mod) or fall prone, and you can use your bonus action to get an additional +2 to hit vs a target using a shield. When attacking a target beyond normal range, you have disadvantage on the attack roll. When attacking with one of those weapons, you indicate which damage type you use before you make the attack roll. The corpse of a small creature deals 1d10 bludgeoning damage and 1d10 poison damage. This attack deals 1d6 piercing damage. The composition of a weapon can be just as important as the skill of its wielder.

A Large or smaller creature hit by a net is restrained until it is freed. ._33axOHPa8DzNnTmwzen-wO{font-size:14px;font-weight:700;letter-spacing:.5px;line-height:32px;text-transform:uppercase;display:block;padding:0 16px;width:100%} When you reduce an enemy to 0 hit points with a sweeping weapon, you can target another creature within 5 feet of the first that you can reach and, if the original attack roll can hit it, apply any remaining damage to it.

The weapon is designed to incapacitate or is otherwise capable of delivering a hit that does not kill the target. When wearing furred armor, you make saving throws against extremely cold environments and weather with advantage, and against hot environments at disadvantage. Amplified: A creature restrained by the flail is held aloft by it. By continuing to use our site, you consent to our use of cookies.

This consumes the holy water.

That creature's speed is halved until it takes 10 minutes to scrape the tar from its body.

Modifies: buckler, shield, tower shield, dueling shield Press question mark to learn the rest of the keyboard shortcuts. A siege engine's damage changes based on the ammunition loaded into it. Native to the material planes of Eberron, this dark gray metal takes on a reddish sheen when refined. A siege tower is a mobile wooden structure with a beam frame and slats in its walls. But he also found some resources that adjusted the prices of magical items and the like to make it more reasonable or something, so it may never deal Magical damage to prevent it from being bonkers broken.     Ultimately, feats provide much larger bonuses, and those with properties encroaching on their niche remain the superior option.

When held in both hands, a dueling shield still grants +2 AC. The peasant flail used to be a pet project of mine when I was studying HEMA (married with children = no time) I can share a few links to existing martial treatises about the flail, as well as some silly YouTube videos I made back in day. 1/day you can speak the command word Everspin and the flail starts spinning on it's own at full speed, becoming +3 and dealing an additional 1d8 damage for 1 turn. When you land a critical hit or exceed a target's AC by 5 or more, you deal additional piercing damage equal to your proficiency bonus. Organ guns use 10 standard gun bullets (listed on page 62) per shot. All the materials listed here can be used to make melee weapons, ranged weapons, armor, and ammunition, though not all have an effect in each form.

Change the name (also URL address, possibly the category) of the page. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, and destroys the net. You can't attack a target beyond the weapon's long range. Creatures that do not need to breathe are immune to a garotte wire's choke at the discretion of the DM. The techniques of an arming sword are fairly basic, easy to learn, and highly defensive. .ehsOqYO6dxn_Pf9Dzwu37{margin-top:0;overflow:visible}._2pFdCpgBihIaYh9DSMWBIu{height:24px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu{border-radius:2px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:focus,._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:hover{background-color:var(--newRedditTheme-navIconFaded10);outline:none}._38GxRFSqSC-Z2VLi5Xzkjy{color:var(--newCommunityTheme-actionIcon)}._2DO72U0b_6CUw3msKGrnnT{border-top:none;color:var(--newCommunityTheme-metaText);cursor:pointer;padding:8px 16px 8px 8px;text-transform:none}._2DO72U0b_6CUw3msKGrnnT:hover{background-color:#0079d3;border:none;color:var(--newCommunityTheme-body);fill:var(--newCommunityTheme-body)} These shields can be doffed or donned with the item interaction you receive as part of your turn and can be dropped freely, but enemies have advantage on checks made to disarm you of it. He also introduced a crafting system where you ca build custom weapons and add different damage dice, all sorts of stuff along with quality points. Choking creatures die after an uninterrupted number of rounds equal to their Constitution modifier (minimum 1). A critical hit also triggers status. Some weapons list multiple damage types. They act like normal shields that add a +2 to AC when wielded in one hand. Modifies: light crossbow, heavy crossbow, arquebus When wielding this weapon you cannot be disarmed of it or drop it. Weapons made from adamantite are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Alternative armors, fortunately, are a simple matter of scale. These large shields bear a large triangular boss and a set of hooks and blades built into the rim. A length of chain is unbalanced and difficult to use, but can be a far-reaching weapon.

A damage value in parentheses appears with the property, indicating the damage dealt when you use it with two hands. The creature is considered a part of the weapon, and takes the full damage of attacks made to hit other targets with the flail. ._1x9diBHPBP-hL1JiwUwJ5J{font-size:14px;font-weight:500;line-height:18px;color:#ff585b;padding-left:3px;padding-right:24px}._2B0OHMLKb9TXNdd9g5Ere-,._1xKxnscCn2PjBiXhorZef4{height:16px;padding-right:4px;vertical-align:top}._1LLqoNXrOsaIkMtOuTBmO5{height:20px;padding-right:8px;vertical-align:bottom}.QB2Yrr8uihZVRhvwrKuMS{height:18px;padding-right:8px;vertical-align:top}._3w_KK8BUvCMkCPWZVsZQn0{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-actionIcon)}._3w_KK8BUvCMkCPWZVsZQn0 ._1LLqoNXrOsaIkMtOuTBmO5,._3w_KK8BUvCMkCPWZVsZQn0 ._2B0OHMLKb9TXNdd9g5Ere-,._3w_KK8BUvCMkCPWZVsZQn0 ._1xKxnscCn2PjBiXhorZef4,._3w_KK8BUvCMkCPWZVsZQn0 .QB2Yrr8uihZVRhvwrKuMS{fill:var(--newCommunityTheme-actionIcon)} Trebuchets fire boulders, but can be loaded with a variety of other projectiles with different damage and areas of effect. It provides no bonus to armor class and you are not wielding it. It has no magical properties, but its nature allows smiths to select for sharpness, flexibility, hardness, and durability.

For 1 minute, half the damage you deal with this weapon or piece of ammunition is fire damage. Notify administrators if there is objectionable content in this page. Only greater restoration can cure the amnesia, and requires a second casting to cure the madness. This mechanical and stylistic diversity is the ultimate benefit of tabletop roleplay over other games, and this remaster helps that aspect shine. A comprehensive list of all official magic items for Fifth Edition. Modifies: a weapon or piece of ammunition A "gambeson" could be heavily padded clothing supplemented by a helm, bracers, and almain collar, and leather armor could be padded clothing. Martial weapon, melee weapon, major tier, uncommon (requires attunement) 2 lb.

You can load 5 pieces of ammunition instead of 1 when you load this weapon. Click here to edit contents of this page. Barrel of Sewage. It has 15 charges, and gains 1d4+1 at dawn.

Weapon (any flail), Very rare (+1), Legendary (+2) (requires attunement) The Flail of Madness, or Mad Flail, is a (+1) or (+2) magic flail that is so horrific, that one to be struck shall lose their sense of self. Used extensively by drow, this material has all properties of adamantine, but also temporarily absorbs poison into itself. The bludgeoning damage increases by 1d10 for every size above small.

But hey, I own a potent minor magical greatsword that kicks the ass off any +1 greatsword I could get my hands on. Check out how this page has evolved in the past. Modifies: light crossbow, shortbow, greatbow, heavy crossbow, longbow, recurve bow, arquebus Lots of 'non-typical' (in this case, meaning "not a sword or a bow" it seems) weapons got non-existant end of the stick with the magic items.

When exposed to sunlight, adamantite weapons disintegrate.

Modifies: armor The blast deals 2d6 fire damage and 2d6 thunder damage to all creatures and objects within 20 ft. Elemental ammunition includes enchanted bullets, quarrels, needles, or arrows charged with magic. You can either input a really high number in the quantity, generate, then CTRL+F "Flail" to see all the flail results. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. When you take nonmagical bludgeoning, piercing or slashing damage, the damage you take is reduced by an amount equal to half your proficiency bonus, rounded down. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon can be wielded in either one or two hands. Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weapons, so cautious adventurers invest extra coin to plate their weapons with silver.