Another factor that makes this game a lot easier to access than the Smash games is the tutorials. While the gameplay is frenetic and fun, Rivals of Aether may not appeal to everyone, however. As mentioned, each character has an element that factors into their move set and tends to have an effect on the stage as well. Thanks to a base inspired by Super Smash Bros., Rivals of Aether is able to dedicate itself to evolving the already familiar mechanics. Each campaign has story elements introduced between each fight and culminates in a sort of boss fight with a character that has two lives instead of one. In this mode, one to four players will take on the endless waves of enemies and trials that seek to stop the Rivals from going any further. There may be flaws, but they are negligible and won't cause massive damage. Generally favorable reviews- based on 25 Ratings.

Awaiting 2 more reviews Instead of dancing around the "is it a fighting game or not?"

If you're into Super Smash Bros., please give this game a try. Playing into this deeper metagame are the parries.

For example, Zetterburn (the fire lion) has a down special fire punch which not only can strike the opponent but leaves lingering fire on the ground causing burn damage for a few seconds.

- Best platform fighter game i ever played after Super Smash Bros, if you like the stile of platform fighters you should definitely play this.

Rivals of Aether brings the retro smash game we never received back in the 16-bit era.

No matter the player’s playstyle or skill level, there is a character for everyone that enjoys a good ol’ brawler. Gameplay is very smooth. Beyond their visual differences, each Rival has a wholly exclusive moveset that utilizes one of four elements. There’s also always the rather impressive local multiplayer that allows for team battles, CPU enemies of varying levels and any other personal restrictions or challenges you’d like to force on yourself. Thanks to its tight focus, each character plays and animates as uniquely as this giving Rivals a much grander scale than its humble presentation would imply. The 16-bit art style helps each character flourish; especially through elemental attacks. While the local versus gave the player access to team battles, controls over stocks and time and even bos to fight, the online variant only offered 1v1’s on certain versions of stages. The best example of this is the ice bear, Etalus, who not only turns their fist into ice axes and hammers, but can absorb that ice and give themself giant ice jaws and it's pretty damn cool.

[This review is based on a retail build of the game provided by the publisher. If the player wants to deceive their enemies, they can spew smoke, create a clone, or warp from point to point. Add in the double jumping, dodging, wall jumping, recovery, and various other movement and defensive options and you’ll see just how deep the gameplay truly is. These also include passive abilities like Wrastor's air current side special which helps him traverse faster or Forsburn's obscuring smoke. The sprites are amazing and the game as a whole fits so well with its art style. Before I knew it, Rivals had eased me into even more competitive play than I had been accustomed in this genre thanks to not only factoring in how much damage each hit will do (and subsequently how far the opponent will fly) but where to initiate the attack. Overall Rivals of Aether is by far one of the best "Smash" style fighters that have ever been created and any fans of 2D fighters should definitely check this game out. Single player story mode has online leaderboards for replay value and online play is pretty great for an indie title.

My favorite character has to be Forsburn, the Exiled Flame. The story mode offers six individual campaigns that are five stages long for the initial characters.

This is a must-have for any fans of brawlers or just good old fashioned fun.

These all have unique animations and some Rivals even use them differently depending on what state they’re in. I’d argue the characters are the most visually impressive part of the game since they all have unique designs, animations, and movements.

What's this? © 2020 METACRITIC, A RED VENTURES COMPANY. I would like to get the point across that this is definitely a Smash Brothers-esque platform fighter. In the time since, the creator, Dan Fornace, and his crew have introduced a plethora of changes and improvements that have effectively transformed the game.

Although, since they haven’t played as often as I have, I’ll probably have them try the tutorial and practice modes to ‘get on my level’. Parrying is deeply satisfying as each one is accompanied by a "ding" and a glowing circle. What’s more is there are plans to expand the game further now that it’s been released. Welcoming comparisons to the aforementioned Super Smash Bros. (even going so far as to challenge it in some areas), Rivals of Aether is a platform fighter stripping away most of Smash Bros' zanier elements while focusing on a stronger, speedier, brutal core.

however, calling Rivals of Aether a. I would like to get the point across that this is definitely a Smash Brothers-esque platform fighter.

One of the best indie games I have played and they are still developing new characters for it. 2

Unfortunately, the community isn't full enough just yet to really test out the netcode.

Personally, I enjoy trying to survive a 1v3 against level 9 bots that are chosen at random. I truly can’t express exactly how well these tunes make you want to brawl. A buffer NEVER feels right or good, no matter how long you spend trying to get used to it. Utilizing all of these tools will be necessary if you plan on trying out the game’s online ranked mode where the best of the best go to compete. Input buffer is a big one. Every aspect of this game shows just how passionate the team behind it must be. Whether it be the arenas, hit effects, backdrops, menus or character designs. Advancing through those open up optional tutorials teaching short hops, wall jumps (there's no ledge grabbing here, instead you have to short hop off the wall to maybe save yourself), and even how to alter the trajectory of the angle you go flying. If you’re not feeling particularly tryhard-y, you can always try out the online custom matches.

When warping, Forsburn can disappear from one point and appear somewhere else, sometimes multiple times if he warps into smoke.

But what makes Rivals stand above other standard fighting game archetypes, however, are the elemental tricks. Rivals of Aether has proven that a game doesn’t have to have realistic graphics or an overly complicated plot to be awesome.

Shovel Knight will be playable in another fighting game - Jordan Devore, Rivals of Aether reveals last original DLC character, releases today - Chris Hovermale, Two new characters revealed for indie brawler Rivals of Aether - Darren Nakamura.

Rivals offers ranked and player matches, but I only played a few rounds with a handful of people.

And this is where Rivals truly distances itself from its inspiration.

No matter if it’s the number of options players have when deciding how and what to play or the fact that players of any skill level can enjoy this game with friends, it’s clear that Rivals of Aether has a fantastic team behind it. It's usually given to titles in a subgenre which, honestly, should be a lot more prominent than it is. This game is a very good competitive brawler.

Rivals of Aether is going to mean more to the latter. Finally, the smoke Forsburn can create not only obscures his location, but can be inhaled to allow him to explode for a decent amount of damage.

This Rival uses his cloak, dagger, and control over smoke to deceive his opponents before launching them with a devastating blow.

For the first few hours, I played Rivals of Aether traditionally.

question plaguing Nintendo's major mascot title for years, Rivals of Aether goes full throttle into the genre and delivers an experience the platform fighting genre deserves.

That old-school feel completely dominates the title’s visuals everywhere you look.

The characters are really balanced and each patch the tier list gets that much closer together. however, calling Rivals of Aether a "smash clone" wouldn't be doing this game justice.

Just a little over a year ago, Rivals of Aether joined Xbox’s Game Preview Program. If you're into Super Smash Bros., please give this game a try. An indie fighting game set in a world where warring civilizations summon the power of Fire, Water, Air, and Earth. Lacking in fighters and originality, Rivals of Aether is a fine re-implementation of Smash Bros aimed at hardcore players. Giving players the option to use a basic and Aether version of every stage is great because it means that competitive and casual players alike can find a stage they’ll enjoy. I only got the chance to play this mode single player but look forward to challenging the abyss with my friends later.

"Smash clone" is an ugly generalization. The climax of the story mode sees the player take control of a chosen Rival with all the others as backup stocks in case of failure. This game was supplied by the publisher or relevant PR company for the purposes of review, Twin Mirror - Mind Palaces and Hidden Personalities in Small-Town America, Epic Games Store Weekly Free Game W/C 05/11/2020, Hardspace: Shipbreaker The Haunted Frontier Update Trailer, Mortal Kombat 11: Ultimate Edition Mileena Gameplay Trailer, Warframe on PlayStation 5 Looks Crisp, Smooth and Seamless, Leisure Suit Larry - Wet Dreams Dry Twice Announced for Consoles, GameGrin Game Giveaway - Win Sonic & SEGA All-Stars Racing, GameGrin Game Giveaway - Win Elite Dangerous, Monster Hunter World: Iceborne Top Tips For Using Lances, Monster Hunter World: Iceborne Top Tips For Using Great Swords, The GrinCast Episode 276 - If You Want A Sexy Battle Royale, The GrinCast Episode 275 - It's Massive and It's What I Want, The GrinCast Episode 274 - The Games Of The Generation, The GrinCast Episode 273 - He's a Dinosaur, GameGrin Game Giveaway - Win Sonic & SEGA All-Stars Racing.

Tutorials go in-depth on more inside baseball terms like "frames" and "hitboxes" (which you can turn on in the training mode), and suggested strategies for each character. It truly seems that a project like this require passion, love, and dedication.

The game offers a story mode, abyss mode, practice, tutorial, local versus, and online versus which supports 2v2’s. Play with up to four players locally or up to two players online.

No score yet The characters. Boasting a varied lineup of unique fighters, beautiful retro art, interesting stages, and an impressive amount of content, Rivals of Aether hits every mark hit sets out to hit. What most of these developers fail to realize is beneath Super Smash Bros.' mascot appeal lies a base appealing to both casual party goers and more dedicated players.

I’m not sure if it’s the fast pace and full sound or the very old-school feel that it has, but it all just works so well. Pixel arts and characters are very colorful, and this makes visual a lot better to watch. A hallmark of excellence. None of this even mentions that every character has neutral, dash, tilt and aerial attacks. The frenetic and fast pace can eventually skew into frantic territory as the speed of combat takes some time to get used to (a gamepad is absolutely necessary).